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Say It In Red

Podcast Say It In Red
Say It In Red
The Podcast version of hanging out with ghosts in a haunted parlor, but like really chill and the ghosts are talking to you about Visual and Kinetic Novels! Joi...

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  • Say it in Red Episode 62: Fate/Stay Night - Unlimited Blade Works
    Dear Listeners,Recently I witnessed a devastating battle in my dreams. On the floor of a figure collecting convention, an absurdly wealthy collector was completely annihilating everyone in a quiz competition about rare and obscure scale figures. Talented sculptors, award-winning painters, and industry darlings all wept in lamentation as their knowledge proved insufficient to compete with the golden-haired man who owned not only the first Saber Lily Distant Avalon figure ever produced, but also prototypes of promotional figures including the solid gold Gundam RX-78-2 as well as every single Winter edition Hatsune Miku scale figure ever produced. Then a guy who does garage kits came in and absolutely bodied him in the last round, it was incredible....Wait, actually I think that might have happened for real.This month, Runa and Sara return to Fate/Stay Night with guest MK to read through the game's second route: Unlimited Blade Works. While the Fate route left them wanting more emotional resonance and less Shirou, the Unlimited Blade Works route delivers both in spades. Diverging from the Fate Route when Shirou uses a command seal to prevent Saber from attacking Archer and Rin, Unlimited Blade Works sees the two masters work much more closely together as they navigate their growing affections for one another while the Holy Grail War is going, admittedly, Pretty Bad for them. Not only do they suffer a devastating loss followed by an abrupt betrayal, the eighth servant Gilgamesh makes a much earlier entrance and quickly dominates the field. With Saber lost, Archer gone, and no command seals left, Rin and Shirou struggle to survive together as they piece together the mystery of Archer's identity, Shirou's future, and the magic that could help them win the Holy Grail War: Unlimited Blade Works.As always, if you enjoy our show please consider supporting us by leaving a 5 star review on whatever platform you use to listen. You can also support us on Patreon at patreon.com/sayitinred where for just a few dollars a month you can gain access to our entire backlog of bonus episodes! These bonus episodes include a wide range of topics from deep dives into games outside of the Visual Novel space to fandom histories and much more!Also, you can check out our guest, MK, experiencing even more Visual Novel excitement on the Moonshot Network where they're currently reading Virtue's Last Reward for the first time and will continue reading Visual Novels (and adjacent media) Saturdays on twitch.tv/moonshotnetwork!
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  • Say it in Red Episode 61: Fate/Stay Night - Fate Route
    Dear Listeners,It has been ten years since that calamity. Though you survived, the memory of flame-scorched rubble haunts your dreams each night. Closure slips away from you in the vagaries of time and, a decade on, you settle back into a relatively peaceful daily routine. It would be truly terrible if you were to die multiple times in one night through no fault of your own. It would really suck if you got pulled into a death game that had an unnerving connection to the most traumatic moment of your childhood. If something that awful happened you'd probably at least want some kind of good fortune to balance it all out. Maybe getting to know a cool knight with a sick sword or something. Yeah, a cool sword could make this all alright.This week we begin our four episode series on Fate/Stay Night, a tremendously popular and influential Visual Novel from Type-Moon and the first main entry into the vast and sprawling Fate series. Sara and Runa are joined by friend, fellow podcaster, and Fate enjoyer MK as the three of them begin unpacking the massive warehouse of material that is Fate/Stay Night (2004). Reading along in the recent remaster (2024) which is based on Fate/Stay Night's Realta Nua release (2007), this episode focuses on the Fate route which is the standard first route players experience when booting up the game. In this route, we initially follow the prologue and Rin Tohsaka, a highschooler and mage who summons a Heroic Spirit, a Servant who occupies a special Class and will be her chess piece within the Holy Grail War. After a few hours with Rin though, we shift to our protagonist's perspective: Shirou Emiya is a fairly normal high school boy apart from how he was the sole survivor of a catastrophic fire 10 years ago, and the fact that he, too, is a mage. He can only use reinforcement or strengthening magic though, which he employs to repair broken space heaters and the like for his school. One night while Shirou is at school after dark, however, he's cornered by a man in blue spandex with a giant red spear who kills him dead. It's alright, Shirou gets better - unfortunately his assailant follows him to his home where Shirou staggers backwards and accidentally summons a Servant, Saber. Looking up at this majestic woman clad in a knight's silver armor in the moonlight, Shirou enters the Holy Grail War without fully understanding how, why, or what he's supposed to do in this situation.The Fate Route of Fate/Stay Night focuses on establishing the core ideas of the game and its world, particularly surrounding Servants, Mages, and the Holy Grail War. A real, powerful magical artifact manifests within Fuyuki City and provides the power to summon Heroic Spirits of past Kings, Champions, Gods, Demons, or even Fictional characters from the past, present, or even future. These Heroic Spirits conceal their identity and use the moniker of their summoned Class as a pseudonym - Saber, Archer, Lancer, Rider, Caster, Assassin, and Berserker. Only a Servant may touch the Holy Grail, and only one Master & Servant pair may use its power to grant their deepest wish. In the Fate Route, we also see the game's first romance play out between Shirou and Saber with mixed results. In spite of its shortcomings, Fate introduces a wealth of information and details which we'll be carrying forward into our next episodes on the remaining routes of the game. As always, if you enjoy our show please consider supporting us by leaving a 5 star review on whatever platform you use to listen. You can also support us on Patreon at patreon.com/sayitinred where for just a few dollars a month you can gain access to our entire backlog of bonus episodes! These bonus episodes include a wide range of topics from deep dives into games outside of the Visual Novel space to fandom histories and much more!Also, you can check out our guest, MK, experiencing even more Visual Novel excitement on the Moonshot Network where they're
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  • Say it in Red Episode 60: Indie VN Compilation Track Volume 4
    Video Games. For years, we have wondered: What are they? Where do they come from? And what do they want from us? Today, we have answers for you... answers that would delight even that strictest of industry philosophers: Sonic the Hedgehog. These are shorter games, far less hardware intensive than the latest AAA titles, and made by passionate developers. In fact, the only thing that might not satisfy Sonic's demands is that indie developers aren't always paid more to work less, but maybe by telling you about these Indie Visual Novels we played, we can encourage more people to send some money toward these incredible games. This month, as is our semi-annual tradition, Sara and Runa each talk about a handful of indie visual novels they've played recently, each with its own incredible style, story, and impact. Some of these games are too short to warrant a full episode of the show, but honestly it's a struggle to keep ourselves from talking about each one for a full hour because they're just that good. In these Indie Game Compilation Track episodes, which we do at least twice each year, we want to highlight some of the incredible indie VNs we've played recently and get people excited about the things happening in Indie Visual Novel development spaces. We want to not only showcase the amazing breadth of work coming from Indie developers but also talk about some of our favorite games, many of which touch on subjects, characters, and experiences we rarely get the chance to see in games from larger studios. You can find a list of each game we played below and we encourage you to play along with us, and go searching for other Indie visual novels as well!  Most of these games are free and if not, fairly cheap (though please tip the creators if you are able), and you can read most of them inside of an hour or two. In fact, we want YOU, dear listener, to pick at least one of these games to play after you listen, and then tell us about it! Games included in this episode:Stillwater by Studio Clump (00:04:30)May I take Your Order by Alexis Royce (00:10:27)Someone Stole MY LUNCH by Studio Clump (00:17:35)Mushroom Musume by Mortally Moonstruck Games (00:24:05)Penultima by Zetareishi (00:34:43)Doomsday Dreamgirl by Nadia Nova (00:46:35)Sink Your Teeth by SuperBiasedGary (00:54:36)He Fucked The Girl Out Of Me by Taylor McCue (01:01:10)Bad Faith by Mado (01:14:07)Dahlia by Crystal Game Works (01:23:06)And we also mentioned...Rituals in the Dark by ebi-hime (01:30:20)Life after Magic by Chiraishi Games (01:29:21)
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  • Say it in Red | Unlocked Bonus Episode: An Umineko fan reads Agatha Christie's "And Then There Were None"
    Dear Listeners,Have you ever felt, particularly in late November when the rain picks up and keeps you housebound, that you are trapped in a strange house full of people you don't entirely know? In many ways, the distance between holiday revelry and horrifying mystery is smaller than we like to think. What would happen if all of our Thanksgiving reunions took place on an isolated, stormbound island? Would everyone in attendance keep a level head if a gramophone announced the most sordid sins of their past? If nothing else, you could take solace in knowing that it would be difficult for your own holiday gatherings to turn out as badly as those on Soldier Island in Agatha Christie's influential closed circle mystery, And Then There Were None. And what better way to experience this book, the practical foundation and inspiration for so many mysteries and visual novels, than to force one unwitting Umineko fan to read it, stop before the final culprit reveal, and then deliver all of her thoughts and theories on the air for everyone to enjoy. That's exactly what happened in this episode - Sara, along with Umineko reading guests KT Kelly and Raven, found out that Runa had never read And Then There Were None (despite having read about a dozen other Christie novels even as early as middle school). So really, there was nothing else to do but to give Runa her assignment, listen to her theories, and then see how she reacts to the final culprit reveal live on the air. You can even read all of Runa's Culprit Theories, including some truly wild things that didn't make it onto the episode!As we mentioned here, you can also Submit a short audio clip telling us about an Indie VN you've played, and we'll be including as many of those clips as possible in our upcoming Indie VN compilation track episode coming out in December! This is a public release of a previous Patreon-exclusive episode! You can, and we hope that you will, support us on Patreon at patreon.com/sayitinred where for as little as $3 a month you can get access to over four years of bonus content, along with advance schedules to let you know what we're reading in the future! And as always, if you enjoy our show please tell your friends and give us a rating and review wherever you listen.
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  • Say it in Red | Episode 58: The Elevator Game with Catgirls
    1-4-2-6-2-10-5-1Please remember this combination. When you enter the elevator (FIRST FLOOR! Don't enter from the ground level or garage!) press the play button on this podcast. You should do this alone, ideally late at night or in the early morning when no one else will try to ride the elevator with you. Make sure the building you're in has at least 10 floors. Once you arrive on the fourth floor, wait 10 minutes while you listen to the podcast and then press the button for floor 2. Repeat this for each step: 10 minutes of podcast, elevator button, wait for the doors to open and close, and then listen in the solitary, sealed room of the elevator for another 10 minutes. By the end of this, you will have heard our entire podcast, giving you a full overview of why you absolutely should not play the elevator game (unless you are a catgirl searching for your cat girlfriend).For the height of the spooky season, Runa and Sara are discussing The Elevator Game with Catgirls(2022), in which catgirls Asahi and Kirin decide to play the fabled Elevator Game of urban legends lore. According to this game, if you enter an elevator, alone, and press the floor buttons in a particular sequence, you can travel to a strange and eerie Otherworld. You'll know when you reach that place because it will be entirely empty and devoid of life, and in the deep red sky you'll see a glowing cross. To return, you simply have to find the elevator you arrived in and complete the elevator game again... provided the elevator comes when you call it. After waiting outside in the snow for her girlfriend, Kirin, Asahi gets nervous and decides to rush in and try to find her. She quickly discovers that she, too, is now trapped within the Otherworld of the elevator game as well, which she wouldn't believe so readily had she not also had the paranormal experience of growing kitty ears and a tail months earlier. Through the process of solving puzzles scattered through the building's lobby and within the Otherworld, Asahi finds scattered notes that seem to reveal the inner thoughts and memories of the other people trapped there... including some from Kirin. As always, if you like our show and want to support us, please give us a rating and review on wherever you listen! You can also support us directly on Patreon at patreon.com/sayitinred. We don't advertise, so listener recommendations and word of mouth are the best way for new listeners to find us! 
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À propos de Say It In Red

The Podcast version of hanging out with ghosts in a haunted parlor, but like really chill and the ghosts are talking to you about Visual and Kinetic Novels! Join Runa and Sara as they read and discuss games like Higurashi, Umineko, Kindred Spirits on the Roof, Heart of the Woods, and a lot of other VNs. We break down the mystery elements of the stories we read, talk about the implications of ghosts and magic and the tech apocalypse, and swoon every time a handsome woman shows up on screen. For the most part this podcast is entirely safe to listen to around friends and family and co-workers *except* for the moments when we talk about dismemberment or murders since that comes up in some of these games - we'll give you a heads up whenever things like that are on an episode and when we're about to start talking about them in the show!You can follow us on twitter at sayitinredpod and check out our patreon at https://www.patreon.com/SayItInRed for even more content and features!
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