Find out how video games get made! The official podcast for GameDeveloper.com brings you illuminating conversation and commentary from brilliant people in the v...
#48 - Snapping Your Career into Place with Ben Brode
In this episode fresh from the GDC Showcase archives, Bryant sits down with Ben Brode, Chief Development Officer at Second Dinner (Marvel Snap) to discuss the importance of expertise in your own game, exploring the limits of your design space, striking the balance between "functional" and "understandable," thinking like a game designer, and much more.
Learn More about GDC: https://gdconf.com/?_mc=hsad_gdcsf_gamdev_le_x_x_2025
Similar Talks @ GDC 2025: https://gdconf.com/conference/game-design?_mc=hsad_gdcsf_gamdev_le_x_x_2025
More From Ben Brode: https://www.youtube.com/watch?v=HjhsY2Zuo-c
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59:06
Carving out a Creative Career with Deborah Chantson
Danielle is joined by Deborah Chantson, Writer and Narrative Designer at Sticky Brain Studios Inc., to discuss her multifaceted career writing for games, interactive media, TV and short films, as well as her gorgeous forthcoming folklore adventure game, Rooster.
Wishlist Rooster on Steam: https://store.steampowered.com/app/1834220/Rooster/
Stay on top of the latest news: https://www.gamedeveloper.com/latest-news
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58:19
#46 - Preserving the Past With Charles Cecil
Danielle sits down with legendary adventure game designer Charles Cecil, cofounder of Revolution Software, to discuss the upcoming remake of Broken Sword - Shadow of the Templars, the difference between classic and modern adventure gamers, the infamous "goat puzzle," finding that hint system sweet spot, and a lot more.
Learn more about GDC Showcase: https://showcase.gdconf.com/
Check out Broken Sword - Shadow of the Templars: Reforged on Steam: https://store.steampowered.com/app/2544110/Broken_Sword__Shadow_of_the_Templars_Reforged/
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53:41
#45 - On the Unionization Frontlines with Autumn Mitchell, Emma Kinema and Chris Lusco
Hot off the heels of major unionization wins at Blizzard Entertainment and Bethesda Game Studios, Senior Editor Bryant Francis is joined by Emma Kinema of the CWA, as well as Autumn Mitchell and Chris Lusco of Bethesda Softworks, to discuss the ongoing surge of organizational efforts sweeping the video game industry.
Read more about the new unions at Blizzard and Bethesda: https://www.gamedeveloper.com/production/over-500-blizzard-entertainment-workers-form-wall-to-wall-union
SAG-AFTRA performers call strike against major game studios over AI: https://www.gamedeveloper.com/production/sag-aftra-authorizes-video-game-actor-strike-over-ai
Read Bryant's piece on Project 2025 and its potential impact on game developers: https://www.gamedeveloper.com/business/how-will-project-2025-impact-game-developers-
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1:00:23
#44 - Be like Obsidian: Key Takeaways from Summer Game Fest 2024
With Summer Game Fest 2024 and its commingling events safely behind us, it’s finally time for everyone’s favorite part of video game announcement season: the post-show analysis! Danielle is joined by Senior Editor Bryant Francis and News Editor Chris Kerr for an in-depth discussion of everything that Sony, Microsoft and Geoff Keighley brought to the table, as well as our favorites from Day of the Devs and a few choice words on raw incompetence.
Read Phil Spencer's controversial defense of Xbox layoffs: https://www.gamedeveloper.com/business/phil-spencer-deems-xbox-layoffs-very-hard-but-needed-for-sustainable-business-
Scope the rest of our SGF 2024 coverage: https://www.gamedeveloper.com/keyword/summer-game-fest
Get the latest from our newsletter: https://gd-resources.gamedeveloper.com/free/w_gamf01/prgm.cgi
Find out how video games get made! The official podcast for GameDeveloper.com brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Game Developer publisher Alissa McAloon and editor-in-chief Danielle Riendeau. Music by Mike Meehan. Published monthly.