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Beyond Games

Podcast Beyond Games
Ubisoft
Ubisoft presents "Beyond Games", a podcast about video games, the people who make them, and their place in culture and society. In the ongoing eight-episode sea...

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  • Behind Massive Screens | EP 16 | The Magic Of Online Programming
    In this episode of Behind Massive Screens, we delve into the subject of online programming together with Senior Online Programmer Omar Elbehaedi to find out what makes online games tick. We also delve into the subject of why code is beautiful and discuss that most forbidden topic – netcode.You head into a Team Deathmatch, the Dark Zone, or a 4000-player battle in a space MMORPG. The players are located all over the world. The bullets are flying. But how does the technology that makes all this possible actually work? What do the online programmers do behind the scenes to make sure the information is sent over the Internet, in the most effective way, and that all those connections are stable?ResourcesBooks:A Tour of C++ 3rd edition, by Bjarne Stroustrup - https://www.stroustrup.com/Tour.htmlC++ Templates: The Complete Guide 2nd Edition by David Vandevoorde, Nicolai Josuttis, Douglas Gregor - http://www.tmplbook.com/YouTube channels:That Dev Ops Guy YouTube channel - https://www.youtube.com/@MarcelDempersOnur Mutlu Lectures - https://www.youtube.com/@OnurMutluLecturesTools:Kubernetes - https://kube.academy/Intel VTuneValgrindperf (Linux)PrometheusLoki and promtailGrafana Hosted on Acast. See acast.com/privacy for more information.
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  • Behind Massive Screens | EP 15 | Art Direction in Video Games
    In this episode of Behind Massive Screens, Petter and Dóri meet Marthe Jonkers, Associate Art Director at Massive Entertainment, to learn about the role that art direction plays when creating a game – the impact it has on a game’s development, how it helps set a game’s style and tone early on, and how it together with concept art communicates ideas to developers.We also get insights into what it is like to work in the Japanese games industry, and what it can take for someone from outside of Japan to ace a job interview there. And what role did a certain scary zombie girlfriend play in Marthe’s career? Let’s find out!Resources:Shotdeck - shotdeck.com/ Hosted on Acast. See acast.com/privacy for more information.
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  • Behind Massive Screens | EP 14 | Designing User Interfaces for Video Games - UI Art
    When designing a game, how do you make sure that the player gets the information they need while playing? Or navigate menus and button prompts in an intuitive way? In this episode of Behind Massive Screens, UI artist Anna Kuzminska takes our dynamic hosts on a journey through the fascinating world of user interface design – from fonts and art to colors and shapes.Resources:We Can Fix it in UI - https://onewithmachines.notion.site/onewithmachines/WE-CAN-FIX-IT-IN-UI-9f588869324a45e2b2d0595546ce77d1Designing Interfaces: Patterns for Effective Interaction Design - https://www.amazon.com/Designing-Interfaces-Patterns-Effective-Interaction-ebook/dp/B082WQ28FMBehance - https://www.behance.net/The Game Assembly - https://thegameassembly.com/Game Empowerment Movement (GEM) - http://www.gamehabitat.se/gem/ Hosted on Acast. See acast.com/privacy for more information.
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  • Behind Massive Screens | EP 13 | Creating Visual Effects In Video Games
    Ever wondered how game developers create stunning visual effects in video games? How they make red barrels blow up and explosions look great? How cars in racing games kick up dirt, or how the energy crackles from magical potions? In this episode of Behind Massive Screens, we meet John Behrens, VFX Artist at Massive Entertainment, who tells us about visual effects design and what is going on behind the scenes when the bullets hit the red barrel.Real-Time VFX - https://realtimevfx.com/The Elementary Particles (GDC Vault) - https://www.youtube.com/watch?v=o7wFPkGmWdIShader Sauce: How to use Shaders to Create Stylized VFX (GDC Vault) - https://www.youtube.com/watch?v=pqdVG_qcKokJohn Behren's ArtStation - https://behjohn.artstation.com/ Hosted on Acast. See acast.com/privacy for more information.
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  • Behind Massive Screens | EP 12 | Using Science to Make Games Better
    How do you become a playtester for video games and how does a playtest work? And what are the User Researchers, that are running the tests, looking for? In this episode of Behind Massive Screens, we meet User Researcher Hanna Rosvall, who will give us a look behind the scenes. What tools do User Researchers use, how does a games lab look, and what’s going on behind those mysterious one-way mirrors? Let’s find out!Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes. Hosted on Acast. See acast.com/privacy for more information.
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À propos de Beyond Games

Ubisoft presents "Beyond Games", a podcast about video games, the people who make them, and their place in culture and society. In the ongoing eight-episode season “The Tenth Art,” we explore the impact of video games on entertainment, pop culture, and society. Every two weeks, we invite a Ubisoft developer and an external guest to join us for an in-depth conversation on a topic that explores the far reaches of video games, including science, fashion and photography.An original Ubisoft series.If you like this podcast, subscribe, leave a comment and share it: https://lnk.to/beyondgamesHappy listening! Hosted on Acast. See acast.com/privacy for more information.
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