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CG Garage

Podcast CG Garage
Chaos Labs
This podcast is part of the Chaos Group Labs. In this podcast, we talk to our friends, find out what they are doing, talk about what we are doing, and generall...

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  • Episode 502 - Oliver Markowski - Head of 3D, RISE
    Oliver Markowski, Head of 3D at RISE, returns to the podcast to dive deep into the latest advancements in VFX technology. Since his last appearance, the industry has seen major shifts, and Oliver shares insights on how USD and MaterialX have evolved, shaping how studios exchange data and build pipelines. He discusses the adoption of USD across the industry, from major VFX houses to tech giants like NVIDIA and Apple, and the challenges of standardizing MaterialX for real-world production. Oliver also provides an update on RISE’s latest projects, including their work on Guardians of the Galaxy Vol. 3, Megalopolis, and the highly anticipated Fallout series. A major focus of the conversation is the use of Gaussian Splats and how they are revolutionizing virtual production and 3D asset capture. Oliver explains how this technique has surpassed neural radiance fields (NeRFs) in efficiency, enabling real-time 3D reconstruction with remarkable accuracy. He explores its potential to replace traditional polygon-based workflows and the challenges of integrating Gaussian Splats into existing VFX pipelines. With fascinating insights into real-time rendering, AI-driven workflows, and the future of digital filmmaking, this episode is a must-listen for anyone following the cutting edge of VFX innovation.
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  • Episode 501 - Eric Barba - Oscar nominated VFX Supervisor, Alien: Romulus
    Eric Barba, Academy Award-winning VFX supervisor, returns to the podcast to discuss his latest work on Alien: Romulus, directed by Fede Álvarez, for which he is nominated for an Oscar in 2025. He shares the challenges of bringing the world of Alien to life, from balancing practical effects with cutting-edge VFX to ensuring the film stays true to Ridley Scott’s iconic franchise. Eric dives into the evolution of creature effects, how real-time technology is being used in production, and the meticulous process of creating photorealistic environments that blend seamlessly with on-set footage. Beyond Alien: Romulus, the conversation explores how VFX workflows are evolving, the increasing role of AI in production, and Eric’s thoughts on the future of the industry. He also reflects on his time at Digital Domain, leading teams on groundbreaking projects like The Curious Case of Benjamin Button (David Fincher), Tron: Legacy (Joseph Kosinski), and Oblivion (Joseph Kosinski). With behind-the-scenes insights and expert knowledge, Eric offers a fascinating look into the state of visual effects today and where it’s heading next.
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  • Episode 500 - Steve Preeg - Academy Award winning VFX Supervisor
    In the special 500th episode of the CG Garage podcast, Steve Preeg, one of the first-ever guests of the show, returns to reflect on a decade of change in the visual effects industry. An Academy Award-winning VFX supervisor known for his groundbreaking work on The Curious Case of Benjamin Button and TRON: Legacy, Steve shares how both the industry and his own career have evolved since his last appearance. He delves into advancements in digital humans, motion capture, and AI tools, providing insights into the shifting landscape of technology-driven storytelling and where it’s headed next. The conversation highlights Steve’s contributions to iconic films and the new challenges he faces as he explores innovations in real-time rendering and virtual production. As he reflects on the growth of the podcast and his long-standing friendship with Chris, Steve offers unique advice for aspiring artists navigating the rapidly changing VFX world. This milestone episode celebrates the evolution of both CG Garage and the art of visual effects, showcasing how collaboration and innovation have shaped the industry over the last 10 years.
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  • Episode 499 - Jake Maymudes - Founder & CEO of Wylie Co. VFX
    Jake Maymudes, visual effects supervisor and CEO of Wylie Co., shares his experiences working on major projects like Dune: Part One, Dune: Part Two, and Alien: Romulus. Jake discusses the creative and technical challenges involved in creating the stunning visuals for these films, from complex simulations to photoreal environments. He also reflects on his journey through the visual effects industry, including early work at ILM and his collaborations with industry titans like Paul Lambert and Eric Barba, who he credits as key influences in his career. The conversation dives into the shifting landscape of visual effects, with Jake exploring the growing role of AI in workflows and its implications for artistry and production. He highlights Wylie Co.'s ability to adapt and thrive by handling diverse projects, from high-profile films to episodic content like The Last of Us. Packed with behind-the-scenes insights, Jake's reflections provide a fascinating glimpse into the evolving art and business of visual effects, emphasizing the importance of collaboration, adaptability, and creative problem-solving.
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  • Episode 498 - Todd Perry - Visual Effects Supervisor, “For All Mankind” & “Star City”
    Todd Perry, a veteran visual effects supervisor with decades of experience in the industry, shares his journey from his early fascination with Star Wars to becoming a key figure in VFX. Todd discusses how he transitioned from experimenting with stop-motion and early computer graphics to landing his first major jobs at Imageworks and Weta, working on projects like The Lord of the Rings: The Two Towers. He reflects on pivotal moments in his career, including his work as a CG supervisor on blockbuster films like Age of Ultron, Doctor Strange, and Black Panther. Todd also reveals how he embraced the challenges of remote work early, setting the stage for a future in distributed filmmaking. The conversation dives into the evolution of VFX workflows, the integration of AI, and the balance between practical effects and digital artistry. Todd highlights his role in innovative projects like I’m a Virgo and his involvement in the Oscar-shortlisted live-action short film he recently produced and supervised. Packed with industry insights and advice for aspiring artists, this episode showcases Todd’s adaptability, passion for storytelling, and deep understanding of the tools shaping the future of filmmaking.
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À propos de CG Garage

This podcast is part of the Chaos Group Labs. In this podcast, we talk to our friends, find out what they are doing, talk about what we are doing, and generally look at all things that interest us including CGI, VFX, Design, Rendering, Raytracing, an d any other CG Nerdy stuff.
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